173 lines
4.6 KiB
Python
173 lines
4.6 KiB
Python
from typing import Optional, Union
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from poker.constants import Rank, Value
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from poker.models import Card, Hand, RankedHand
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from poker.rank.descriptions import DESCRIPTIONS
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def _is_flush(cards: list[Card]) -> bool:
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"""Calculate whether hand is a flush."""
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return len(set(card.suit for card in cards)) == 1
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def _is_straight(cards: list[Card]) -> Optional[Value]:
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"""Calculate whether hand is a straight.
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Arguments:
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cards: List of cards in hand.
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Returns:
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High card if hand is a straight, None otherwise.
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"""
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card_values = sorted([card.value for card in cards])
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# If card values are not unique it is not a straight
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if len(set(card_values)) != len(card_values):
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return None
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# Check for a ace low straight
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if card_values == [Value.TWO, Value.THREE, Value.FOUR, Value.FIVE, Value.ACE]:
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return Value.FIVE
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# If all card differences are 1 it is a straight
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diffs = [second - first for first, second in zip(card_values[:-1], card_values[1:])]
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if set(diffs) == {1}:
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return max(cards).value
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return None
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def royal_flush(hand: Hand) -> dict[str, Union[str, int]]:
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"""Calculate whether hand a royal flush."""
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if not _is_flush(hand.cards):
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return {}
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values = [card.value for card in hand.cards]
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_is = all(
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value in values
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for value in [Value.ACE, Value.KING, Value.QUEEN, Value.JACK, Value.TEN]
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)
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if _is:
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return {"suit": hand.cards[0].suit}
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return {}
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def straight_flush(hand: Hand) -> dict[str, Union[str, int]]:
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"""Calculate whether hand a straight flush."""
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high = _is_straight(hand.cards)
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if high is not None and _is_flush(hand.cards):
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return {
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"high": high,
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"suit": hand.cards[0].suit,
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}
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return {}
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def four_of_a_kind(hand: Hand) -> dict[str, Union[str, int]]:
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"""Calculate whether hand has four of a kind."""
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if hand.value_counts[0][1] == 4:
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return {"value": hand.value_counts[0][0]}
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return {}
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def full_house(hand: Hand) -> dict[str, Union[str, int]]:
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"""Calculate whether hand is a full house."""
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if hand.value_counts[0][1] == 3 and hand.value_counts[1][1] == 2:
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return {
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"trips": hand.value_counts[0][0],
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"pair": hand.value_counts[1][0],
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}
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return {}
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def flush(hand: Hand) -> dict[str, Union[str, int]]:
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"""Calculate whether hand is a flush."""
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high = _is_straight(hand.cards)
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if _is_flush(hand.cards) and high is None:
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return {"suit": hand.cards[0].suit}
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return {}
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def straight(hand: Hand) -> dict[str, Union[str, int]]:
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"""Calculate whether hand is a flush."""
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high = _is_straight(hand.cards)
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if high is not None and not _is_flush(hand.cards):
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return {"high": high}
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return {}
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def three_of_a_kind(hand: Hand) -> dict[str, Union[str, int]]:
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"""Calculate whether hand is a full house."""
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if (
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hand.value_counts[0][1] == 3
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and hand.value_counts[1][1] == 1
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and hand.value_counts[2][1] == 1
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):
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return {"value": hand.value_counts[0][0]}
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return {}
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def two_pair(hand: Hand) -> dict[str, Union[str, int]]:
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"""Calculate whether hand is a two pair."""
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if hand.value_counts[0][1] == 2 and hand.value_counts[1][1] == 2:
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values = [hand.value_counts[0][0], hand.value_counts[1][0]]
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return {
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"high": max(values),
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"low": min(values),
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}
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return {}
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def pair(hand: Hand) -> dict[str, Union[str, int]]:
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"""Calculate whether hand is a pair."""
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if hand.value_counts[0][1] == 2 and hand.value_counts[1][1] == 1:
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return {"value": hand.value_counts[0][0]}
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return {}
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def high_card(hand: Hand) -> dict[str, Union[str, int]]:
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"""Get high card."""
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return {"value": max(hand.cards).value}
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_FUNCTIONS = {
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Rank.ROYAL_FLUSH: royal_flush,
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Rank.STRAIGHT_FLUSH: straight_flush,
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Rank.FOUR_OF_A_KIND: four_of_a_kind,
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Rank.FULL_HOUSE: full_house,
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Rank.FLUSH: flush,
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Rank.STRAIGHT: straight,
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Rank.THREE_OF_A_KIND: three_of_a_kind,
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Rank.TWO_PAIR: two_pair,
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Rank.PAIR: pair,
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Rank.HIGH_CARD: high_card,
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}
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def rank_hand(hand: Hand) -> RankedHand:
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"""Get hand rank.
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TODO: Use a factory pattern to avoid this huge flow control.
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"""
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out = None
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for rank, func in _FUNCTIONS.items():
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result = func(hand)
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if result:
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return RankedHand(
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cards=hand.cards,
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rank=rank,
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description=DESCRIPTIONS[rank].format(**result),
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)
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if out is None:
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raise ValueError("No rank found.")
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