poker-ranking-service/poker/rank/hands.py

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from typing import Optional, Union
from poker.constants import Rank, Value
from poker.models import Card, Hand, RankedHand
from poker.rank.descriptions import DESCRIPTIONS
def _is_flush(cards: list[Card]) -> bool:
"""Calculate whether hand is a flush."""
return len(set(card.suit for card in cards)) == 1
def _is_straight(cards: list[Card]) -> Optional[Value]:
"""Calculate whether hand is a straight.
Arguments:
cards: List of cards in hand.
Returns:
High card if hand is a straight, None otherwise.
"""
card_values = sorted([card.value for card in cards])
# If card values are not unique it is not a straight
if len(set(card_values)) != len(card_values):
return None
# Check for a ace low straight
if card_values == [Value.TWO, Value.THREE, Value.FOUR, Value.FIVE, Value.ACE]:
return Value.FIVE
# If all card differences are 1 it is a straight
diffs = [second - first for first, second in zip(card_values[:-1], card_values[1:])]
if set(diffs) == {1}:
return max(cards).value
return None
def royal_flush(hand: Hand) -> dict[str, Union[str, int]]:
"""Calculate whether hand a royal flush."""
if not _is_flush(hand.cards):
return {}
values = [card.value for card in hand.cards]
_is = all(
value in values
for value in [Value.ACE, Value.KING, Value.QUEEN, Value.JACK, Value.TEN]
)
if _is:
return {"suit": hand.cards[0].suit}
return {}
def straight_flush(hand: Hand) -> dict[str, Union[str, int]]:
"""Calculate whether hand a straight flush."""
high = _is_straight(hand.cards)
if high is not None and _is_flush(hand.cards):
return {
"high": high,
"suit": hand.cards[0].suit,
}
return {}
def four_of_a_kind(hand: Hand) -> dict[str, Union[str, int]]:
"""Calculate whether hand has four of a kind."""
if hand.value_counts[0][1] == 4:
return {"value": hand.value_counts[0][0]}
return {}
def full_house(hand: Hand) -> dict[str, Union[str, int]]:
"""Calculate whether hand is a full house."""
if hand.value_counts[0][1] == 3 and hand.value_counts[1][1] == 2:
return {
"trips": hand.value_counts[0][0],
"pair": hand.value_counts[1][0],
}
return {}
def flush(hand: Hand) -> dict[str, Union[str, int]]:
"""Calculate whether hand is a flush."""
high = _is_straight(hand.cards)
if _is_flush(hand.cards) and high is None:
return {"suit": hand.cards[0].suit}
return {}
def straight(hand: Hand) -> dict[str, Union[str, int]]:
"""Calculate whether hand is a flush."""
high = _is_straight(hand.cards)
if high is not None and not _is_flush(hand.cards):
return {"high": high}
return {}
def three_of_a_kind(hand: Hand) -> dict[str, Union[str, int]]:
"""Calculate whether hand is a full house."""
if (
hand.value_counts[0][1] == 3
and hand.value_counts[1][1] == 1
and hand.value_counts[2][1] == 1
):
return {"value": hand.value_counts[0][0]}
return {}
def two_pair(hand: Hand) -> dict[str, Union[str, int]]:
"""Calculate whether hand is a two pair."""
if hand.value_counts[0][1] == 2 and hand.value_counts[1][1] == 2:
values = [hand.value_counts[0][0], hand.value_counts[1][0]]
return {
"high": max(values),
"low": min(values),
}
return {}
def pair(hand: Hand) -> dict[str, Union[str, int]]:
"""Calculate whether hand is a pair."""
if hand.value_counts[0][1] == 2 and hand.value_counts[1][1] == 1:
return {"value": hand.value_counts[0][0]}
return {}
def high_card(hand: Hand) -> dict[str, Union[str, int]]:
"""Get high card."""
return {"value": max(hand.cards).value}
_FUNCTIONS = {
Rank.ROYAL_FLUSH: royal_flush,
Rank.STRAIGHT_FLUSH: straight_flush,
Rank.FOUR_OF_A_KIND: four_of_a_kind,
Rank.FULL_HOUSE: full_house,
Rank.FLUSH: flush,
Rank.STRAIGHT: straight,
Rank.THREE_OF_A_KIND: three_of_a_kind,
Rank.TWO_PAIR: two_pair,
Rank.PAIR: pair,
Rank.HIGH_CARD: high_card,
}
def rank_hand(hand: Hand) -> RankedHand:
"""Get hand rank.
TODO: Use a factory pattern to avoid this huge flow control.
"""
out = None
for rank, func in _FUNCTIONS.items():
result = func(hand)
if result:
out = RankedHand(
cards=hand.cards,
rank=rank,
description=DESCRIPTIONS[rank].format(**result),
)
if out is None:
raise ValueError("No rank found.")
return out